CG Portfolio

GOLDBURGER

Rube Goldberg Machine

3D Animation

Goldburger is a 3D Rube Goldberg Machine contraption done for a school project. (Pardon the Arnold Watermark due to having a student license)

Done as a solo project using Autodesk Maya 2017 and Adobe After Effects.

DOUBLE LIFE

Dual Channel Projection

3D Animation

Double Life is a Dual Channel Projection animation that features two humanoid figures interacting with each other in a mirroring effect.​ This is an attempt to utilise motion capture data to create dynamic figure dancing animations.

Done as a solo project using Cinema 4D and Adobe After Effects.

AMERICAN DINER

Crime Scene on the Highway

CG Render

American Diner is a CG Render done for a class project. This project aims to use textures and displacement maps to get extra details and realism on the environment I modelled.

Done as a solo project using Autodesk Maya 2018, with textures done in Substance Painter and composited in Nuke.

Note: Police Car and Diner Sign were not modelled by me.

Homegrown is a 3D animated story about love and familial care. It follows the journey of an old man and a terrapin who meet by chance and find a family in each other. With time however, they discover that all things must grow and come to an end.

The story and style is inspired by multiple Pixar films and shorts, as well as many lazy Sundays daydreaming and walking along Chinese Gardens.

For this project, I am the lead modeller, compositor and render artist. I am also the sub rigger and texturer for this project. Initially, I decided to start in Zbrush but I decided to do the modelling entirely in Autodesk Maya, maintaining good topology on all my models and being able to get the detail i need for them as well.

Done as a group of 4. Modelling, Rigging in Maya, Rendered in Arnold and Compositing in Nuke done by me.

CG Animation

HOMEGROWN

Final Year Project

WORKDAY EVENING

Empty House

CG Render

Workday Evening is a CG Render done for a class project. This project aims to use textures created by me in Substance Designer on an empty house I modelled to get the feel I want.

Done as a solo project using Autodesk Maya 2018, with textures done in Substance Designer.

Note: Coke Bottles were not modelled by me.

CHESS SET

Wooden Chess Pieces

CG Render

Chess Set is a CG Render done for a class project. Modelled entirely by me, with some pieces sculpted in ZBrush. Textured to give a wooden look.

Done as a solo project using Autodesk Maya and ZBrush.

SINISTER HAND

Holding a Knife

CG Render

Sinister Hand is a CG Render done for a class project. Rendered twice, with the render in the blue background rendered with Arnold's Subsurface Scattering option and the other rendered with ZBrush. 

Done as a solo project using Autodesk Maya 2018 and ZBrush.

Note: Knife was not modelled by me.

BUST SCULPT

Realistic Human Bust

CG Render

This Bust Sculpt was done for a class project. Using a reference photo, I sculpted the person's likeness into a 3D mesh in Zbrush and textured it from there as well.

Done as a solo project using ZBrush and Retopologized in Autodesk Maya 2018.

© 2018 by Ryan Yong. Created by wix.com.

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